![]() Personally, I can't overstate how much I loved mask of truth's ending. I look forward to future installations in this series. The Haku vs Raiko will arc will likely remain among my favorite narratives for years to come. Overall, though, this is one of the best franchises that I've had the pleasure to experience. So I'm naming Rulutieh best girl for not only caring for our favorite recovering invalid, but also for refraining from beating the tar out of him. "Tsundere gets upset and hits a guy" does bother me a bit when pseudo-demigod Hakuowlo is on the receiving end, but Haku's just a normal dude, already weak from a hikikomori lifestyle and then cryogenic freezing. I had something of a problem in the first two games with physical assault being played off as a joke or a punchline. I suspect that Haku the martyr would have been more compelling to me if he could have coexisted with Haku the strategist, as was the case before Raiko's defeat. Once the story enters its final arc, however, and the lines are clearly drawn-Jesus-kun vs the big bad-the narrative complexity reduces to "I hope the good guys stop the bad guys." Haku's plans from this point on reduce to "go get 'em, gang" and/or "leave it to me," which I found to be a gradually mounting disappointment. In this regard Haku is, to me, a protagonist on the level of Yang Wen-li or Shiroe. In keeping track of who knows what and demonstrating how Haku thinks his way out of situations, the game is remarkable. In much the same way as in Code: Geass, Utewarerumono spends much of its run time in intricately written, engaging geopolitical and interfactional conflicts. Sunrider mask of arcadius rescue mission series#In particular, I believe that the series peaks with the conflict between Haku and Raiko. While these thematic traits are interesting, I do feel that they detract from the intellectual appeal. A touch hamfisted, perhaps, but not everyone grew up with this kind of religious tradition, so I understand dispensing with some amount of subtlety. The heavy religiosity of the language-describing Haku as "martyrial" and such-leading up to sacrificing his own life and becoming a god were, I think, decently well handled. The second and third games feel like one game stretched across two titles. Overall, I found it an unremarkable but well-made game. The 3D assets did not impress, but given the game's age, that's by no means a major flaw. The characters were reasonably well written, the worldbuilding was interesting, and the art and sound design were impeccable. My original thoughts: The first game felt like a complete story in itself. To be fair, despite some grammatical errors and cheesy writing, the Sunrider series remains one of my favorite VN+combat games to date. ![]() Except I like the way Sunrider did it better. ![]() ![]() The final battle of the third game very much reminded me of the conclusion to Sunrider: Mask of Arcadius. ![]() Q2: I think it's fair to say that the time gap between Hakuowlo x Mikoto kid and the events of Prelude to the Fallen provide enough intervening generations that the concept of incest no longer has much meaning. Q1: I don't remember them being mentioned in the second or third games, so I presume that they're in a Schroedinger's box: both alive and dead until the writers decide what to do with them. I actually just finished this series a few minutes ago. ![]()
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